Thursday, 27 April 2017

Pastures New(ish)

Yes I'm on my hols in sunny Mytholmroyd|  It started to sleet just as I left Havercroft but brightened up as I reached Copley.  As I came out of the Co-op in Mytholmroyd the sky darkened and a hail storm commenced.  Since then there has been intermittent sleet.


Sunday 23rd April 2017 - Gt. Houghton

Three games of DBA versus Ian/Sonic in his underground bunker.  

First was a Dark Ages scrap (which I won by occupying a flanking steep hil).  

Second a Warring States civil war where I was annihilated 5 - 1 (including my general).  

Last was Radagaseus v Romans.  A more even game where neither of us could throw decent movement dice.  At half time we were both 2 elements down.  My situation was looking grim when the Romans came into contact but then the dice gods stepped in.  A 6-1 against a Roman psiloi opened up a flank.  Then came a 6-2 followed by another 6-1.  The surviving Romans fled the field.  

Of course it was my superior tactics that swept all before me - NOT.


Monday 24th April 2017 - WDW

The AGM tonight - yawn!!!

Bolt Action - Germans v Allies (British + Americans)
Trafalgar - ship action - models laid out and rules discussed
HotT - Orcs v Elves - Andrew & I won a game each (using the Elves); Jim didn't.


Thursday 27th April 2017 - Halifax

Took a bus trip to good old Halifax and its model shop - that wasn't there!!!  Well..the town was and, strictly speaking, so was the shop.  An empty shell with only an old sign above the door.  Disaster!  

After enquiring at the newsagents next door I was told that it had moved around the corner towards the railway station.  I hot-footed it to 25, Horton Street, Halifax. HX1 1QE  (01422 349157).  The premises are much bigger with more light.  In scope it reminded me of the old premises in the Piece Hall.

Only made one purchase - Strelets M052 Turkish Army (Crimean War).  Suitably painted they will join the ranks of my colonial Egyptians to fight the Mahdist hordes.  It also occurred to me that they might work for WW1 in Mesopotamia.  Hmmm!  Just what I need another period and theatre when I am trying to de-clutter.


Friday, 21 April 2017

Friday Post

Only a day late this time.


Monday 10th April 2017 - WDW

DBM - Macbeth v West Sudanese

Our newcomer commanded the (Scottish) Islesmen allies and the cavalry. Unfortunately the horse broke under a mix of archery, expendables and spears (Norman knights) but the Islesmen were one element shy of breaking a Sudanese archer command.

On the other flank, it was touch and go whether the Tuareg allies would break before the smaller Scottish Lh command did..

An enjoyable game which could have gone either way.



 Monday 17th April 2017 - WDW

The only game in town - "Bolt Action" WW2 Americans v Germans - the flow of the rules was easy to pick up (even for a mere observer).    Some of the troops thought they were auditioning to be Star Wars baddies -  giving creditably poor performances.

Entertaining, if frustrating, fare for an evening.


In the Future

I will be on holiday as from Tuesday.  Back in the Calder valley so expect reports on 'foreign' clubs (Lancastrians) plus a vist or two to the Halifax shop. 




Sunday, 16 April 2017

Yes It's Sunday!

Those with a long memory may have thought of Radio Luxembourg. Nobody under 50 need apply.



Monday 10th April 2017 - WDW

No, I wasn't there but am reliably informed that these games took place:

"Bolt Action" WW2 - a practice for the big game on Saturday
DBM - don't have any details
"Chain of Command" WW2 scrap with Andrew & Tim once again struggling with the rules.



Saturday 15th April 2017 - WDW

I called in around 1300 hrs to see what was going on.  Almost immediately I was grabbed by the chairman to collect the subs.

"Bolt Action" WW2 -  'Bastogne' -  Americans v Germans - played over an extended table in three sections
"Chain of Command" WW2 - A & T finally getting to grips with the rules but not being impressed by them.
Baroque -  English Civil War.



Wednesday, 5 April 2017

Words! Words! Words!

[ It's 01.18 GMT on Thursday 6th April 2017]


Monday 3rd April 2017 - WDW

"Chain of Command" - another wrestle with the rules by Tim & Andrew.  Brits v Germans somewhere in war-torn Normandy.
"Bolt Action" - American v Germans
DBM - Northern Dynasties Chinese v Huns (another fantasy game).  The terrain fell to my liking thereby constricting my opponents manoeuvrability.  Unfortunately my sub-general advanced his Sp(I) a bit too far - was softened up by Bw(I) then crunched by Kn(F). Seems that I am still on a loosing streak!


Wednesday 5th April - 2 'free' magazine issues have come out recently:

 (1)  "Wargames Journal" No.4 (2006)

https://ia802504.us.archive.org/11/items/wargames_journal-04/wargames_journal-04.pdf

At one time a commercial publication - the issues are slowly being archived,  Main articles in this issue are:

To Catch a Warlord - Somalia 1993 ............................12
Modular Battlefields .................................................. 30
Verdun 1915 ............................................................... 38
Crocodile Tears 1945 ................................................. 42
Where the Eagle Dies (Romans v Germans) ............. 52
The Vienna Bridgehead 1945 .................................... 64
Raze the Fort (Gallic Wars) ....................................... 78
The Zulu War of 1879 ................................................ 84
I Am Your King (Monty Pythonish Arthur) ............. 100
Brush Strokes (phalanx) ........................................... 106


(2) "Wargamer's Notes Quarterly" No.2.

Available from the authors at: wargamersnotebook@gmail.com

A new venture with a real 'old-school' feel to it. The contents list:

My Charge Mk2 Project..............................................................................3
Setting the Scene for Russo-Japanese Naval Armageddon - Part 2............7
Building Walmington on Sea .....................................................................11
Antares 2401: A Narrative Science Fiction Campaign...............................13
Quick tips: Black Outlining the Easy Way..................................................22
Converting Plastic 20mm WW2 German Paratroopers - Part 2..................23
Little Lead Men ..........................................................................................26
Slightly Irregular.........................................................................................27
Wargaming the Ninth Cape Frontier War - Part 2.......................................31
Call It Macaroni! The Test Game...............................................................37




Thursday, 30 March 2017

A Missed Deadline

Yes I know I missed a posting last Thursday - it was just that I had nothing to say - an unusually quiet week.


Saturday 25th March 2017 - WDW

Another Baroque scrap between the Swedes and the Spanish.  History also repeated itself with a Swedish victory (but Gustavus was alive at the final whistle this time).


Monday 27th March 2017 - WDW

14 of us turned up tonight:

"King of ther Battlefield" - Prussians v French
"Damnation Z War 1" - a figure game on a gridded 'battlefield'.  Intrepid adventurers fighting zombie hordes!
DBM - Early Libyan v Sea Peoples.  I had one round of good fighting dice.  Another round saw me throw plenty of fours - I still lost every time against Al's higher achievements.  At close of play our central command was one off breaking and the enemy right was half an element from destruction.  A very close run thing.  It proved that determined resistance (and good dice) means that Bd(O) can hold out against Wb(F).


Thursday 30th March 2017

A visit to Mapplewell library meant that I found this:

It's in a series that started with "The Long Earth" (which I have read),;"The Long War", "The Long Mars" and "The Long Cosmos".  The blurb for the last states that it is "The closing chapter in the awesome Long Earth story"!   At a hefty 434 pages this is going to take me some time to get through!

Meanwhile I have re-started painting with the Vikings getting some attention (at last) and some repair work to a broken Dalek (a long story).

I should be going to Cannon at Retford this Sunday.  Need some tiny dice holders.  Might end up with something else as well - I'm a wargamer after all!!!




Thursday, 16 March 2017

A Blog Too Far

Monday 13th March 2017 - WDW

"King of the Battlefield" - French v Prussians

"In Magnificent Style" - boardgame adaptation to hex terrain - Pickett's Charge (ACW).  Seemed to go quite well with two players (Confederates) trying to cross the board and taking heavy casualties in the process.  Realistic anyway!

DBM - Samurai v Xi-Xia - just another day when I should have stayed in bed.  My fighting dice were appalling - its rare to see so many ones in succession.  Alright, my set-up could have been better and Andy's Lh(S) didn't really get off the starting blocks.  On my left I had superior numbers of Bw(I) v enemy Bw(I) on a steep hill.  So how come I lost 5 and Al none?


Wednesday 15th March 2017

Received an email telling me that 'Triumph" has been updated to v 0.5.  I dutifully downloaded same and printed it out.  An amendment sheet would have been nice!

If you are thinking Manuel's catch phrase ("I know nothing!") here's a brief explanation.  'Triumph' is based upon DBA plus a number of additions from the forum and DBA Fanaticus.  More troop types are available including Raiders, Rabble, Elite Foot, Horde and Pavisiers.

The best part, I think, is the terrain system.  One side throw a d6 to choose which page and the other side throws a second d6 to determine which of the 6 diagrams to pick.  The maps are simplistic but do give a better outcome than DBM(M) (WRG has always made a pig's ear of this).

I had been looking through a load of rule sets that I have purchased or downloaded during the past year.  I'm sure that, at the time,it seemed like a good idea.  If I had payed out good money for a rules set then maybe  I might actually use them!  The butterfly mind of a wargamer is prone to this self-delusion.  Triumph was going to be my next trial after QR/TPL [last week].   Now I will have to thoroughly re-read the set before I can begin.  Also need to look at the revised army lists.

Microsoft forced another update upon me late in the evening.  After I had re-booted I tried getting onto the internet - eureka!  The boffins had undone the mess they had caused with the previous data.  Why, Oh Why, doesn't Microsoft check their work BEFORE inflicting it upon their customers?




Thursday, 9 March 2017

Rorke's Drift in South America

Monday 6th March - WDW

"King of the Battlefield" - French v Prussians
"Baroque" - ECW
"Chain of Command" - WW2 - Germans v Russians
DBM - Tuareg v Welsh  - Andy's typically sneaky set up meant that our opponents could only see two full commands and part of a third.  Our fourth command came onto the flank almost immediately and the remainder of the third emerged from the dunes.  Poor Al was in the mire for another week.  At close of play the Welsh had one broken command and another getting close.


Thursday 9th March - Quetzalcoatl Rampant - first game:

I had already typed up the Lion Rampant additions and worked out a Tarascan army list.  All I needed to do now was a trial game using "The Pikeman's Lament" - easy!!!   Well maybe not.


 The initial set-up with the Aztecs on the left and the Tarascans to the right.  Here are the 'companies':

Aztecs (Ood general) with Eagle & Jaguar Warriors @ 4 pts; 1 x Veteran Warriors @ 4 pts; 4 x Warriors @ 3 pts; 2 x Skirmishers @ 2 pts.  Total = 24 pts

Tarascan (Judoon general) with Veteran Warriors @ 4 pts:  4 x Archers @ 4 pts; 1 x Warriors [+ Atlatl] @ 4 pts.  Total = 24 pts

The Aztecs advanced along the line until one unit decided not to join in.  The Tarascans were more cautious only advancing their archers.

At last the Aztec right began to move forward but only into the wood.  On the far left the skirmishers decided to have a rest.

Now it is getting nasty on the Tarascan right with enemy warriors bearing down on the archers.  Did I hear "Men of Harlech" being whistled?  Whatever it was it worked as the gods frowned upon the Aztec general whose unit took casualties from shooting and then he threw 'snakes eyes'.  The resulting morale tests meant two units retreated and one fled the field.  This is what it looked like:

The Aztecs never recovered.

I thought, when I started, that it would be a walkover for the Aztecs.  Serendipity wiped out the Aztec general on move 5 and a high failure rate to 'activate' units resulted in Aztec pin cushions.

I'm sure that I got many things wrong but managed to carry on.  Lion Rampant (and therefore QR) refer to 'Courage' and' Armour' whereas TPL likes 'Morale' and 'Stamina'.  I hope that I made the correct substitutions.

As you can see I used an 'occasional table' 40" x 24" with green A4 sheets of paper on it.  The three pieces of terrain I diced for.  A pretty primitive  set up but sufficient to try out the rules.  Think I need to play a game with some of the club experts before I go for a second attempt.  Also need to get a copy of Lion Rampant for myself.

Altogether an interesting experiment.