from "The Civil War in Color" - https://www.dailymail.co.uk/news/article-2446391/Amazing-Civil-War-photographs-created-colorist-bring-eras-heroes-characters-life-color-time.html
Yesterday (20th April 2109) John, Andrew & Nigel helped me to try to understand this set of rules.
Scenario G: Widow Creek Bridge - The Confederates manned the breastworks with a single unit of Veteran troops. Their colleagues had to march up the road to help them. Meanwhile the entire Union force set off through and around a wooded area. Progress was not swift. When the game ended (turn 10) the Confederates had been driven from the breastworks but the Union had not actually captured them.
(a) I struggled to understand the scenario set-up table until Andrew found the zones diagram.
(b) How much damage can a gun take?
(c) Couldn't find a basic set-up sequence.
Scenario E: Patrol to McClure's Field - both sides have to scout out 4 key sites (2 of which are in enemy-held territory). In this game morale (and disorder) took a large part. By game end 3 units had routed off the field. Totalling up Honour Points gave a technical win to the Confederates (a double 6 had given 1 HP to the Grays). However......the Union had 3 units in good condition and the Confederates only 1.
(a) Easier to set up this scenario.
(b) Game seemed to be run by the dice and not the players (loads of activation failures).
(c) Had the Grays got to 75% losses it would have been a clear Union victory.
(d) The Blues managed to get two double-6 reinforcements onto the table.
No doubt I was making many mistakes and a re-read is required. The players thought that there was a simple system underlying the game which, maybe, had become over complicated. I would like to see the following:
(a) A basic set-up sequence
(b) An official QRS
(c) A set of scenario maps (worth a thousand words!)
(d) Scenario requirements at the start (I re-rolled after finding out that I needed some rafts for B).
(e) A more thorough Index
Perhaps downloads from the website?
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"Doctor Who and the Horror of Fang Rock" by Terrance Dicks - Target 1978. Featuring the 3rd Doctor & Leela. Solving a Victorian mystery by fighting an alien scout. An interesting yarn but of no value for a skirmish game.
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Round-Up
Saturday 20th April - WDW
Pike & Shotte
Libertie (a 3-stage boardgame of political intrigue during the French Revolution)
Monday 15th April - WDW
Pike & Shotte - ECW
DBM - Northern Dynasties Chinese v Later Carthaginian- Andy's badly trained elephants caused havoc in my centre but I put two of the enemy commands into difficulty. A well-earned draw.
Chain of Command (WW2)
Monday 8th April - WDW
Imperial Skies - Austrians v Russians - an unusual game using the Aeronef rules successor.
5 Minute Kursk (WW2)
To the Strongest - Carthaginians v Romans
DBM - Sub-Roman British v Patrician Roman - a win for the Romans
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