Sunday, 4 November 2012

Catching Up

Catching Up

Bit of a mixed bag today - starting with Dr Who figures:






Minotaur in the centre - Cyberman to the sides.  

Added some lighter silver  in places to give more contrast to the Cybermen.  Also added a purple wash to the head.  If not for the feet it's hard to tell which way a cyberman is facing.  I think they are improved but still not entirely happy! 

Haven't got the Minotaur's antlers quite right either - will have to think again.

Only the 5 Daleks left to finish the batch.


Two recent purchases - HaT 8054 Italian Ally Cavalry
                                    HaT 8055 Spanish Cavalry

Neither of them are new issues but both are destined for long-term projects.

The Italians will be converted into Araucanian figures to fight the Spanish in Chile.  I'm wading through "The Grand Araucanian Wars (1541-1883) in the Kingdom of Chile" by Eduardo Agustin Cruz.  It's not an easy task as the translator hasn't done the author many favours - sometimes it flows but otherwise its Pidgeon English.  Still I'm soldiering on (ouch!).

The Spanish are destined to be added to my Renaissance Arabs fighting in North Africa versus a Portuguese adventurer.


Thinking about the number of projects I have on the go - and not being in the flower of my youth - I will need to carry out a review to see what is really viable and what can go to the bring-and-buy.  Don't want to go into 2013 with a huge pile of unfinished metal and plastic do I?

Tuesday, 23 October 2012

New Purchases

New Purchases






Recently purchased - Caesar 032 - Chinese Ming Dynasty Troopers
                                 Caesar 033 - Chinese Qing Dynasty Troopers

The latter box contained one (additional) painted figure - shown above.

The Qing dynasty lasted from 1644 to 1912 so it's a might difficult to determine what the box figures are supposed to represent.  Looks like some research is needed.  More later.......

Friday, 5 October 2012

Second Tranche

2nd Tranche






Silence/Silents - Sontarun - Silurian



Ood/Oud - Handbots - Judoon

Painting these has made me realise just how single-coloured most of the Dr Who monsters are.  I have taken some liberties by adding a few extra colours.  I couldn't do much with some of them though.  Only the Minotaur and 5 Daleks to go.

Sunday, 23 September 2012

Some Progress

Some Progress






Weeping Angels - I didn't quite believe the originals.  If I had walked into a graveyard or ruin I might find the sight of statues in pristine light grey a might suspicious!  I tried to give my angels a weathered look - and think I succeeded.

Cybermen - not happy with these.  The latest version is pretty much one colour - silvery grey.  I inked and dry-brushed them but....  Any suggestions on improvements?

Getting on with the rest whilst simultaneously painting War of the Roses and Zulus - it's all go!

Wednesday, 5 September 2012

Dr Who Miniatures


A short review of miniatures on the front of "Dr Who Adventures" issue 284.




The assembled company:
5 x Daleks (1 blue, 1 red, 1 orange, 1 white & 1 tangerine) - 36mm
2 x Weeping Angels (grey) - 38mm
2 x Silents (flesh) - 43mm
2 x Sontaruns (blue) - 32mm
2 x Silurians (light green) - 41mm
1 x Ood (flesh) - 40mm
1 x Judoon (dark grey) - 38mm
2 x Cybermen (dark silver) - 39mm
1 x Minotaur (flesh) - 42mm
2 x Handbots (white) - 42mm

17 figures for £2.75 (approx 16p each)

General - lots of seam lines, horrible bendy plastic, very static poses.
I suppose I can understand the last point as there is a race game in the magazine for them to be used on.  Still it wouldn't hurt to have made them a bit more animated.




Weeping Angels: Probably the best of the bunch - but the arms are too short on the second one.
Dalek: bog standard - I already have 34 of them.


Judoon: OK but very static
Silents:  very thin and the horrible plastic meant that they were very hard to straighten
Handbots: look as though they are just going into a dance routine!
Silurians:  another to suffer from the bendy plastic   



Ood: Another static piece
Cyberman:  head is elongated - has he been switched off?
Minotaur: Interesting, somewhat hunched, figure
Sontarun: Are they really that small?

So far I have carried out the first prep stage - Arial concentrate, rinse, thin white glue, dry.
Next comes out the knives and files.  Undercoat to follow.  Watch this space.

Thursday, 30 August 2012

At the Beam End of the Universe

I have played quite a few Sci-Fi games in the past - from Laserburn to 40k.  Great fun - especially the 'bucket of dice' approach of the latter.  Not to be taken too seriously - after all it's only disguised colonial warfare.  Ah! but that's where the niggle is. 

Imperial Commanders, Space Marines and their like are vastly over-powered and over-armoured.  The 'natives' have to rely on numbers and fieldcraft.  I prefer more evenly matched opponents. 

A scamper back through history shows that where extreme conditions prevailed the 'Imperials' didn't do so well (Viet Nam, Afghanistan, etc).  Science fiction is full of such worlds - and you can invent even more.

So Why would anyone (or anything) fight on these worlds?  Who get's assigned to remote places and hopeless causes. Well here's a few suggestions: 

Those who have fallen foul of the authorities for political, religious or family reasons (think Romulans or Klingons).

Those who have proven to be less than enthusiastic when it comes to fighting (cowards, conscientious objecters, pressed men, etc).

Those who have reason to run away (criminals, loosers in love, persecuted minorities).

I'm sure you can think of others.


Example One: Jungle world

Conditions - High levels of moisture (in the air and under foot); lush and dense foliage; a breading ground for bacteria and fungi. 

Force One - a small group of Imperials charged with keeping this sector free of enemy incursions - and keeping the natives in order.  Advanced equipment and armour soon become useless because of voracious microbes in the atmosphere.  Power cells the same.  Armour is improvised from the shells of various sea-going creatures.  Weapons are simple slug-guns using explosive propulsion.  Swords and spears are not unknown.  Chain saws are just for show.

Force Two - the natives - at home in the terrain.  Armed with powerful bows and exotic melee weapons.  Semi-aquatic. Small in number. 

Force Three - orcs from the wild fringes of space.  Settled, many generations ago, in areas that the natives don't use.  Apart from trading they ignored each other until the Imperials turned up.
Rely on melee weapons and shields.  More intelligent than their mainstream relatives.  Small in number.

Situation - High Command expects even these third-rate troopers to do their duty.  Being remote from the planet means they know nothing of the prevailing conditions nor care.  On the ground it's improvise, adapt and survive. 

The locals see the Imperials as invaders and exploiters.

Wednesday, 8 August 2012

Not Forgotten

The loft men came and went.  I have a house in chaos with boxes everywhere. 

Found quite an assortment of figures, terrain and other wargaming paraphernalia.  An awful lot of unpainted plastics and metals - including some 25mm ancients from the seventies! 

Still I managed to sort through it.  Doubtful stuff was either given away or went to the dump.  The 25mm metals will get sold at Recon in December (I hope).

Now I am left to climb that lead and plastic mountain.  Where's Sherpa Tensing when you need him?